Testing the laws yourself
You have used conservation of momentum dozens of times. But physics is an experimental science: a law is only as trustworthy as the tests it has passed. Your curriculum asks you to conduct laboratory inquiries or computer simulations with collisions and explosions in one and two dimensions, to test both conservation of momentum and conservation of energy. This lesson shows how a school lab does it, what real data look like, and how to analyse and judge the results. Then you will run a version at home.
Planning the inquiry
Question: In collisions and explosions between two gliders, is the total momentum the same before and after? Is the total kinetic energy the same?
Hypothesis (example): If two gliders collide on a nearly frictionless track, then their total momentum after will equal the total before (within a few percent) for every type of collision, because the only significant forces are internal. Total kinetic energy will be nearly unchanged with magnetic bumpers (nearly elastic), and about half lost when equal gliders stick with Velcro, because sticking converts kinetic energy into thermal energy and deformation.
Variables:
- Independent: the type of interaction (Velcro, magnetic bumpers, spring-plunger explosion) and the mass ratio (add masses to a glider).
- Dependent: the velocities of the gliders before and after.
- Controlled: a level track, the same gliders and flags, and gates placed close to the collision point.
Equipment: an air track (or low-friction dynamics carts on a track), two gliders with flags, an electronic balance, and two photogates (light beams with timers). Many schools also use motion sensors or video analysis. When equipment is not available, the PhET Collision Lab simulation (free, from the University of Colorado Boulder) lets you run collisions in 1-D and 2-D and read velocities directly.
Safety: keep fingers clear of the spring plunger when it is cocked, do not lean on the track, and keep the air supply cord out of walkways.
A two-dimensional trial
On an air table (or with pucks on a smooth surface filmed from above), a 0.10 kg puck moving at 0.60 m/s [E] strikes an identical puck at rest. Measurements from the video: puck A leaves at 0.45 m/s [E 40° N] and puck B at 0.37 m/s [E 52° S].
- x-momentum after: (0.10)(0.45 cos 40° + 0.37 cos 52°) ≈ (0.10)(0.345 + 0.228) = 0.0573 kg·m/s, compared with 0.060 before: 4.6% low.
- y-momentum after: (0.10)(0.45 sin 40° − 0.37 sin 52°) ≈ (0.10)(0.289 − 0.292) ≈ −0.0002 kg·m/s: zero within error.
- Kinetic energy: before ½(0.10)(0.60)² = 0.0180 J; after ½(0.10)(0.45² + 0.37²) ≈ 0.0170 J: 94% kept.
- The angle between the paths is 40° + 52° = 92°, close to the 90° expected for an elastic collision of equal masses.
Hands-on activityKitchen-floor collision lab
You need: two identical toy cars (or two identical full soup cans laid on their sides), modelling clay or poster putty, a kitchen scale, a metre stick, masking tape, and a phone that records slow-motion video (or a computer with the free PhET Collision Lab simulation).
- Weigh each car. Tape the metre stick along a smooth floor as a scale and set the phone on a stack of books to film from the side, close to floor level.
- Elastic-ish collision: place car B at rest beside the scale. Push car A so it rolls into B. Film it.
- Sticking collision: put a small blob of clay on the front of A so the cars stick, and repeat.
- Explosion: tape a strip of thin card into a loop between the two cars, squeeze them together and let go so the card pushes them apart. Film it.
- Step through each video frame by frame. Speed = distance moved ÷ (number of frames ÷ frames per second), measured over a short distance just before and just after the collision.
- Calculate total momentum and total kinetic energy before and after, with percent differences.
With the simulation instead: set up the same three cases, plus a 2-D collision with "elasticity" set to 100% and then to 0%, and record the values it shows.
What to look for: momentum before and after should agree to within about 10% with toy cars (friction and wobbly wheels add error), and the explosion's total should be close to zero. Kinetic energy should drop noticeably when the cars stick. In the simulation, momentum is conserved exactly; kinetic energy is conserved only at 100% elasticity.