Off-centre hits
In curling, a shooter stone that hits a stationary stone off-centre sends it off at an angle, and the shooter itself veers away in another direction. Billiards, air hockey and collisions between atoms work the same way. A collision in which the objects do not move along a single line is called a glancing (or oblique) collision.
In the last lesson you used conservation of momentum in two dimensions for explosions and sticking collisions. Now you will analyse glancing collisions, decide whether they are elastic, and discover a surprising rule for equal masses.
Analysing a glancing collision
For two smooth, round objects, the collision force acts along the line joining their centres at the moment of contact. So a target at rest moves off along the line of centres. How far off-centre the hit is decides the target's direction.
To solve a glancing collision:
- Choose axes. Usually +x is the direction of the incoming object, so all the initial momentum is in x and the initial y-momentum is zero.
- Write two momentum equations, one for x and one for y.
- If the collision is elastic, you also have a kinetic energy equation (a third equation).
- Solve, then check by recomputing kinetic energy to classify the collision.
A special rule: equal masses, elastic, target at rest
For equal masses with the target at rest, the two objects always move off at 90° to each other after an elastic glancing collision.
Why: momentum gives the vector equation mv = mv₁′ + mv₂′, so v = v₁′ + v₂′: the three velocity vectors form a triangle. Kinetic energy gives ½mv² = ½mv₁′² + ½mv₂′², so v² = v₁′² + v₂′². That is the Pythagorean theorem, which is true only for a right triangle. So the angle between v₁′ and v₂′ is 90°. (Using the dot product from MCV4U: v² = v₁′² + v₂′² + 2v₁′·v₂′, so v₁′·v₂′ = 0.)
Billiards players use this rule constantly: after a clean hit with no spin, the cue ball leaves at right angles to the object ball. Curling stones are close to elastic and of equal mass, so the rule works roughly for them too (their rotation and the ice change it a little).
Hands-on activityGlancing coins
You need: two identical coins (loonies work well), a large sheet of paper taped to a smooth table, a pencil, a ruler and a protractor.
- Place the target coin on the paper and trace around it.
- Place the shooter coin about 15 cm away and trace it. Flick the shooter so it hits the target off-centre.
- Trace both coins where they stop. Draw straight lines from each coin's position at the collision (the target's start, and the point where the shooter touched it) to where it stopped.
- Measure the angle between the two paths after the collision. Repeat for several different off-centre hits.
- Bonus: friction stops each coin over a distance that depends on its speed squared, so the ratio of the distances slid gives the ratio of the speeds squared. Use this to check whether kinetic energy was roughly conserved.
What to look for: the angle between the paths is usually somewhat less than 90° (often 70° to 85°). Coins are not perfectly elastic, they spin, and friction acts during the hit, so the 90° rule is only approximate. A head-on hit gives the shooter stopping and the target going straight on.