Grade by Grade
A–B. Active Living and Movement Competence · Active Living and Movement: Move Well, Train Smart, Stay Safe

Technique Lab: Phases of Movement and Movement Principles

B1.3 B1.4 1.2About 75 minutes
Learning goals
  • I can describe the preparation, execution and follow-through phases of a skill and use them to refine my technique.
  • I can lower my centre of gravity and widen my stance to make a stable ready position.
  • I can extend my joints and use body parts in sequence to generate more power when throwing or striking.
  • I can use movement principles, such as absorbing force and controlling spin, to improve a skill.
  • I can use feedback from a peer and my own self-assessment to refine a skill.

Words to know

phases of movement
The three parts of a skill: preparation (getting ready), execution (doing it) and follow-through (finishing).
movement principles
Rules from physics and the body (biomechanics) that explain how to move efficiently, such as stability, force production and force absorption.
summation of forces
Adding the forces of many body parts, used one after another from big to small, to make a powerful movement.
lever
A rigid bar that turns around a point. Your bones are levers that turn at joints.
ready position
A balanced starting stance: feet about shoulder-width apart or wider, knees bent, weight on the balls of the feet.
angular momentum
The amount of spin a body has. Pulling arms and legs in makes you spin faster; spreading them out slows you down.

Remember from Grade 8

In Grade 7 you broke skills into the three phases of movement. In Grade 8 you used movement principles (stability, sequential force, range of motion, direction and absorbing force) and a feedback loop to refine skills. In Grade 9, B1.3 and B1.4 ask you to use both tools to improve your own technique in many activities, and to understand why they work.

Hook: same strength, double the speed

Two players with the same strength hit a badminton shuttle. One hits it with a bent arm, flat-footed, facing the net. The other turns side-on, steps in, rotates hips then shoulders, and extends the arm into the hit. The second shot is much faster. Same muscles, better mechanics. That's what this lesson is about.

Phases of movement (B1.3)

  1. Preparation: get into position. Ready stance, eyes on the target or object, body turned the right way, backswing or wind-up.
  2. Execution: the action itself. Force produced in the right order, contact or release at the right point.
  3. Follow-through: finish the movement. It keeps the object on line, slows the body safely, and prepares you for the next action.

When a skill goes wrong, check the phases in order. Problems often start in preparation: a poor stance or a late backswing causes a rushed execution.

The curriculum's examples include a jump with a full turn in hip hop, sending an object toward a target (target games) or into an area (territory games), receiving and retaining an object in territory games, and a forehand stroke in tennis or badminton.

1. Preparationside-on, racquet back,weight on back foot2. Executionstep, rotate hips, thenshoulders; hit in front3. Follow-throughracquet finishes highacross the body
The three phases of a forehand. Preparation: side-on with racquet back. Execution: step, rotate, contact in front of the body. Follow-through: the racquet finishes high across the body.

Movement principles (B1.4)

1. Stability. Bend your knees and widen your stance to lower your centre of gravity and create a stable base. This is the ready position in almost every sport: goalkeeping, receiving a serve, defending in basketball.

2. Producing force: summation of forces.

  • Use more body parts (legs, hips, trunk, shoulder, elbow, wrist).
  • Use them in sequence, from the big, slow ones near the ground to the small, fast ones at the end, like cracking a whip.
  • Extend the joints at release or contact. A straighter arm is a longer lever, and the end of a longer lever moves faster.
  • Push against the ground: when you push down and back on the ground, the ground pushes you forward and up (Newton's third law).

3. Direction. Force goes in the direction you apply it. Follow through toward the target.

4. Absorbing force. To catch, land or receive, spread the force over more time and distance (soft hands, bent knees) and a larger area.

5. Spin. To spin faster in a jump turn, pull your arms in close to your body; to slow down and land, open them out. (Figure skaters use this too.)

shoulder (pivot)handhandSame turning time, bigger circle:the hand at the end of the extendedarm travels twice as far, so itmoves twice as fast at release.More speed at release = more power.
Why extending the joints adds power: if the shoulder turns through the same angle in the same time, the hand on a straight arm travels a longer path than on a bent arm, so it is moving faster at release or contact.
Worked example

Let's analyse a hip-hop jump with a full turn

Ayesha keeps under-rotating her jump with a full (360°) turn and lands off balance. Use phases and principles to coach her.

  1. Preparation: check her stance: knees bent, feet about shoulder-width, arms ready to swing. She starts with straight legs, so she gets little height. Cue: "Sit into your knees first."
  2. Execution, force: she jumps straight up but swings her arms late. Cue: "Swing your arms in the direction of the turn as you push off," which starts the spin.
  3. Execution, spin: her arms stay wide during the turn, which slows the spin. Cue: "Pull your arms in tight once you're in the air" (more angular velocity).
  4. Follow-through / landing: she lands stiff-legged. Cue: "Open your arms and land with soft knees, feet apart" (absorb force, widen base, slow the spin).
  5. Feedback loop (1.2): a partner films 3 tries; Ayesha picks one cue (pull arms in) and practises it 10 times before adding the next.

Bent knees for force, arm swing to start the turn, arms in to spin faster, arms out and soft knees to land: phases plus principles fix the skill.

Worked example

Let's add power to an overhand throw

Ben throws a ball for distance using only his arm, facing the target with feet together. What should he change, using summation of forces?

  1. Preparation: stand side-on to the target, feet apart (stable base), throwing arm back and extended.
  2. Execution, sequence: step toward the target with the opposite foot (push against the ground), then rotate hips, then shoulders, then the elbow extends and the wrist snaps: big to small, one after another.
  3. Execution, extension: release with the arm extending (a long lever), not bent close to the head.
  4. Follow-through: the arm continues across the body and down toward the opposite hip, and the back leg swings through.

Side-on stance, step, hips → shoulders → elbow → wrist in sequence, extended arm at release, and a full follow-through.

Hands-on activity

Technique lab: film, fix, film again

You need: a phone or tablet to film (with permission), a soft ball or tennis ball, a wall without windows, a racquet if you have one (or a sturdy paper plate taped to a ruler as a mini racquet), grass or a mat for jumps, and a partner.

Warm-up (6 min): jog, arm circles, trunk rotations, gentle squats, 5 easy jumps.

  1. Choose one skill: forehand against a wall, overhand throw at a target taped on a fence or wall, or a jump with a half or full turn on grass.
  2. Film 3 attempts in slow motion if possible, from the side.
  3. Analyse: pause the video at each phase. Use the principles: Is my ready position stable? Do I use body parts in sequence? Do I extend at contact or release? Do I follow through toward the target? (For turns: arms in to spin, out to land.)
  4. Pick one cue and practise it 10 to 15 times. Your partner gives one piece of feedback: one thing done well and one thing to try.
  5. Film 3 more attempts and compare.

Safety: Hit or throw only at a solid wall away from windows, cars and people. For jump turns, start with a quarter or half turn, land on grass or a mat with bent knees, and stop if you feel dizzy.

Just for fun

You can feel angular momentum on a spinning office chair: tuck your legs and arms in and you speed up; stretch them out and you slow down. Physics teachers love this demo. Dizzy students, slightly less. (Only try it carefully, with a grown-up spinning you slowly.)

Your turn

1

Name and describe the three phases of movement.

2

Describe a stable ready position.

3

What is summation of forces?

4

Why does extending the arm at contact give more power?

5

How do you absorb force when landing?

6

In a jump turn, what should your arms do in the air and at landing?

More practice: warm-up

1

Which phase includes the backswing?

2

Which phase includes the moment of contact with the ball?

3

Lower or higher centre of gravity: which is more stable?

4

Which direction should a follow-through go?

5

In an overhand throw, which body part moves first: the hips or the wrist?

More practice: on your own

1

A soccer player's shots go to the side of the net. Which phase and principle should you check first?

2

Explain Newton's third law in a sprint start.

3

A goalie keeps getting knocked off balance by shots. Give two movement-principle fixes.

4

Why might a problem in execution start in preparation?

5

Describe two pieces of useful peer feedback for a badminton forehand.

Challenge

1

If a shoulder turns the same angle in the same time, and the hand is 30 cm from the shoulder with a bent arm and 60 cm with a straight arm, how do the hand speeds compare? Explain.

2

Analyse a volleyball spike using the three phases and at least three movement principles.

3

Ayesha's full turn works on the gym floor but she under-rotates in her running shoes on grass. Suggest two reasons using principles and a plan.

Check your understanding

Quiz

1.

The phase that keeps the object on line and slows the body safely is:

2.

To make a stable ready position, you should:

3.

Summation of forces means using body parts:

4.

Extending the joints at release adds power because:

5.

To spin faster during a jump turn, you should:

6.

Landing with bent knees helps because it:

For parents and teachers

Big idea: B1.3 asks students to apply the phases of movement (preparation, execution, follow-through) to refine skills such as a jump with a full turn in hip hop, sending objects to targets or into areas, receiving and retaining in territory games, and forehand strokes. B1.4 asks them to apply movement principles, such as bending the knees and widening the stance for a stable ready position, and extending joints for more power. Living skill 1.2 appears in using feedback to refine skills.

How to help at home:

  • Film your teen (with permission) and watch the slow-motion clips together.
  • Ask "Which phase?" and "Which principle?" when something goes wrong.
  • Give one specific strength and one next step.

Common difficulties:

  • Trying to fix everything at once. One cue at a time.
  • More effort instead of better mechanics. Sequence and extension usually add more power than "trying harder".

Safety: Throw and hit only at a solid wall away from windows and people. Practise jump turns on grass or a mat, starting with smaller turns. Spin-chair demonstrations should be slow and supervised.