Grade by Grade
A–B. Active Living and Movement Competence · Active Living and Movement: Move Well, Train Smart, Stay Safe

Fair Play, Teamwork and Leadership

A1.3 1.3 1.4About 65 minutes
Learning goals
  • I can show positive social behaviour and fair play so that activity is enjoyable for everyone.
  • I can encourage others, recognize their contributions, and give and accept help.
  • I can communicate clearly with teammates using words and signals, and listen to others.
  • I can respect the calls of peers who officiate, and handle disagreements calmly.
  • I can take on leadership roles in physical activity.

Words to know

fair play
Playing by the rules and in the spirit of the game: honestly, safely and with respect for everyone.
sportsmanship
Being gracious in winning and losing, respecting opponents, officials and teammates.
ethical behaviour
Doing what is right and honest even when no one is watching.
officiate
To act as a referee, umpire, judge or scorekeeper and make calls in a game.
assertive
Speaking up clearly and calmly for yourself while respecting others (not aggressive, not passive).
leadership
Helping a group reach its goal, for example by organizing, encouraging or setting a good example.

Remember from Grade 8

In Grade 8 you looked at how your actions can influence others to be active, practised healthy relationships, and used teamwork in tactics. Grade 9 asks you to show fair play and ethical behaviour as a habit, to communicate clearly in the middle of the action, and to step into leadership roles, including officiating your classmates.

Hook: the game with no referee

In ultimate, at most levels there is no referee. Players make their own calls, and the rules ask everyone to follow the Spirit of the Game: play hard, but respect opponents and the rules.

It sounds impossible. How can you trust the other team to call their own fouls? Yet ultimate is played this way all over the world. It works because players choose fair play. In this lesson you'll learn how to make any game run that way.

Fair play in action

The curriculum lists the behaviours that make activity rewarding for everyone:

  • Working cooperatively in groups and teams.
  • Encouraging and motivating others: "Nice pass!", "Keep going, last lap!"
  • Recognizing contributions: thanking the player who made the assist, not just the scorer.
  • Giving and accepting help: showing a classmate a grip, and saying "thanks" when someone shows you.
  • Competing fairly and showing sportsmanship: shaking hands or tapping sticks after a game, no taunting, no cheating, accepting the result.
  • Taking on leadership roles: leading a warm-up, captaining, keeping score, officiating, setting up equipment.

Canada's True Sport movement sums this up in principles such as go for it, play fair, respect others, keep it fun, stay healthy, include everyone and give back.

Living skill: communication (1.3)

In fast games, communication must be clear, short and early.

  • Verbal calls: "Mine!", "Yours!", "Man on!" (someone is behind you), "Switch!", a teammate's name.
  • Non-verbal signals: pointing to where you want the pass, a raised hand to show you're open, eye contact, a thumbs-up.
  • Listening: look at the speaker, don't interrupt, check you understood: "So you want me to cover the left side?"
  • Assertive, not aggressive: "I need you to call it earlier" instead of "You're useless!"

In a doubles net game like badminton or pickleball, partners agree before the game who takes shots down the middle. Then they call every shot so they don't both swing or both freeze.

netABA: "Mine!"loud, early, shortB: "Yours!"confirms the call
Top view of doubles play. The shot is coming between A and B. A calls "Mine!" loudly and early; B answers "Yours!" so there's no collision and no gap.

Living skill: relationships and officiating (1.4)

In PPL1O you will often officiate games for your classmates. Officiating is a leadership role, and respecting a peer official is part of fair play.

When you are the official:

  • Know the rules and where to stand to see the play.
  • Make the call clearly and confidently, with a whistle or a loud voice and a hand signal.
  • Be consistent: same call for both teams.
  • If you missed it, say so honestly and use a do-over (replay the point).

When a peer is officiating your game:

  • Accept the call, even if you disagree. Officials are learning too.
  • If you must question a call, have one person (the captain) ask calmly at a break.
  • Never yell at, mock or argue with an official.
1. Call made"Foul!"2. Pauseslow breath3. Talkcalm and brief4. Decideaccept or replay5. Play onno grudges
A five-step routine for a disagreement in a self-officiated or peer-officiated game. The pause in step 2 stops anger from taking over.
Worked example

Let's model a disputed call in ultimate

Jaya is reaching to catch the disc when Kai bumps her arm. She drops it and calls "Foul!" Kai thinks he touched the disc first. How should they settle it with the Spirit of the Game?

  1. Stop play: a foul call stops play. Both players pause instead of shouting.
  2. Each explains briefly and calmly: Jaya: "You hit my arm before the disc arrived." Kai: "I think I got the disc first."
  3. Listen and look for agreement: if Kai realizes he made contact first, he accepts the foul and Jaya keeps possession.
  4. If they still disagree: the rules of ultimate send the disc back to the thrower, and play restarts (a fair do-over).
  5. Move on: a quick "Fair enough" and back into position. No grudges.

Fair play doesn't mean never disagreeing. It means settling disagreements calmly, honestly and quickly, then playing on.

Leadership roleWhat you doLiving skill used
Warm-up leaderLead the group through a warm-up with clear instructions and demonstrationsCommunication (1.3)
CaptainEncourage teammates, make sure everyone gets touches, speak for the teamRelationship skills (1.4)
Official / scorekeeperMake calls and keep score fairly and consistentlyCritical thinking (1.5), communication (1.3)
Equipment managerSet up and put away equipment safelySelf-management (1.2)
Peer coachWatch a partner and give one helpful tipCommunication (1.3), relationships (1.4)
Leadership comes in many forms. You don't have to be the best player to be a leader.
Hands-on activity

Lead it, play it, officiate it

You need: at least 2 other people (family or friends), a soft ball, 4 markers (shoes, cones or water bottles), running shoes, and a yard, park or open room.

  1. Lead a warm-up (5 min). Plan 5 moves (march, arm circles, side shuffles, gentle squats, jog on the spot). Explain and demonstrate each one clearly. Ask your group for one piece of feedback afterwards.
  2. Set up a game (15 min). Mark a small rectangle. Play keep-away: one team of 2 tries to make 5 passes in a row; the other player tries to intercept. Rotate every 2 minutes.
  3. Officiate one round. Make calls (out of bounds, contact) with a clear voice and a hand signal. Be consistent.
  4. Play fair. In another round, play with no official and make your own calls using the five-step routine.
  5. Debrief (5 min). Ask: Did everyone get touches? Was any call hard? How did it feel to be the official?

Safety: No tackling or grabbing. Clear the space of obstacles. Indoors, use a soft ball and stay away from windows, stairs and lamps.

Just for fun

Funny but true: many ultimate tournaments give out a Spirit award to the team that played the fairest and most respectfully. Yes, a trophy for being nice. Some teams want it more than the championship.

Your turn

1

List four fair-play behaviours from the curriculum.

2

Give two verbal calls and two non-verbal signals you could use in a game.

3

A classmate officiating your game calls your shot out. You think it was in. What should you do?

4

What is the difference between assertive and aggressive communication?

5

Name three leadership roles in physical activity.

6

Why does the five-step routine include a pause?

More practice: warm-up

1

What is the Spirit of the Game?

2

Is thanking the player who passed to you an example of recognizing contributions?

3

What does "officiate" mean?

4

Name one True Sport principle.

5

When should a partner in doubles call the shot?

More practice: on your own

1

Your team is winning 10 to 0. Describe two ways to show sportsmanship.

2

Rewrite this aggressive comment as an assertive one: "You never pass! Are you blind?"

3

As a peer official, you missed a play because you were looking elsewhere. What is the fair thing to do?

4

Why can leading a warm-up be good for someone who is not a strong athlete?

5

Explain how fair play makes activity more enjoyable for everyone.

Challenge

1

Some players argue that a little bit of cheating is "part of the game" (for example, faking a foul). Give a reasoned response using the ideas of ethical behaviour and fair play.

2

Plan how you would officiate a 3-on-3 game of keep-away for younger cousins: where you would stand, what you would call, and how you would keep it fair.

3

Your team keeps losing because two players hog the ball. As captain, write what you would say at a break, using assertive communication and a team goal.

Check your understanding

Quiz

1.

Which shows fair play?

2.

A peer official makes a call you disagree with. The best response is to:

3.

In doubles, a shot comes between you and your partner. What should happen?

4.

Which statement is assertive?

5.

Which is a leadership role in physical activity?

6.

Recognizing contributions means:

For parents and teachers

Big idea: Expectation A1.3 asks students to show positive social behaviour and ethical, fair-play behaviour so activity is rewarding for everyone, including encouraging others, giving and accepting help, competing fairly and taking leadership roles. Living skills 1.3 (communication) and 1.4 (relationship and social skills, including respecting peer officials) are built in.

How to help at home:

  • During family games, let your teen officiate or lead the warm-up.
  • Model good sportsmanship when watching sports: point out respectful behaviour as well as poor behaviour.
  • Practise turning an aggressive sentence into an assertive one.

Common difficulties:

  • Taking calls personally. Remind them that officials, especially peers, are learning too.
  • Thinking leadership means being the best player. Point out other roles.
  • Silent teammates. Practise calling "Mine!" during a game of catch.

Safety: Keep home games non-contact and in a clear space.