You need: 3 or 4 drinking straws, several sheets of paper, tape, 2 paper clips, scissors, a measuring tape, masking tape and a notebook.
Safety: use scissors with a grown-up nearby. Launch only in a clear space (a hallway or a gym, or outside on a calm day). Never aim a glider at anyone's face or at pets. Walk, don't run, to pick it up.
- Plan: sketch your first design and label the lift, weight, thrust and drag arrows. Write a prediction of the distance.
- Build your prototype (the hoop glider, or your own design that meets the constraints).
- Test: put masking tape on the floor as a start line. Launch gently and level, the same way each time. Measure from the line to where it first touches the floor. Do 3 flights.
- Record in a table and find the average (use the code above in Scratch if you like).
- Improve: change one thing. Test 3 more times. Repeat at least twice.
- Communicate: make a one-page design report: your final sketch, your results table, which change helped most and why (using the four forces), and one more idea you would try next.
What to look for: at least three designs tested 3 times each with averages, only one change between designs, a final glider that meets the criteria, and a report that explains the best change with a force (for example, "Bigger back hoop = more lift").