Big idea: Comparing life cycles (B2.4): some animals change body shape completely (metamorphosis), while others are born or hatch looking like small adults and mainly grow. Behaviour and parent care also differ a lot.
Coding (A2.1): Grade 2 coding is about clear, precise instructions in the right order (sequence), simple repetition (loops), and finding and fixing mistakes (debugging). No screen is needed: the floor-grid game is real coding practice. If you want a screen activity, free block-coding apps such as ScratchJr work well for this age.
Accuracy notes: Snapping turtles bury their eggs on land, often in sandy or gravelly spots, and provide no care. Grasshoppers are an "in-between" case (gradual change, no pupa).
Common difficulties:
- Giving vague robot instructions ("go over there"). Ask, "How many steps? Which way?"
- Getting frustrated by bugs. Celebrate finding a bug: that is what programmers do every day.
How to help: Write a bedtime routine as code together, then find a loop in it ("repeat: brush each tooth").