Big idea (B1.2, B1.7): the expected net gain of a game is E(winnings) − cost. A fair game has expected net gain 0. Raffles, lotteries and casino games are built to have negative expected value for players, which is how they raise money or make a profit.
A note for families: this lesson uses gambling as a context because the curriculum asks students to analyse games of chance and lotteries. It is a good chance to talk about why "the house always wins" and about Ontario's minimum ages (19 for casinos and regulated online gaming sites, and 18 for any lottery product, including lottery tickets bought online).
How to help: pick a game you see (a raffle at a hockey game, a fair booth) and estimate its expected value together.
Common difficulties:
- Forgetting to subtract the cost to play, or subtracting it twice ("win $6" may already include the stake).
- Thinking a negative expected value means you will lose every time.
- Confusing "fair" (expected net 0) with "equally likely to win or lose".