Words to know
true bearing
A direction measured clockwise from north, written with three digits (for example 040°).
quadrant bearing
A direction given from north or south toward east or west, such as N 40° W.
standard angle
A direction measured anticlockwise from the positive x-axis, as for an angle in standard position.
equal vectors
Vectors with the same magnitude and the same direction, wherever they are drawn.
opposite vector
The vector −𝐮, with the same magnitude as 𝐮 and the opposite direction.
zero vector
The vector 𝟎 with magnitude 0 and no specific direction.
One arrow, many descriptions
A pilot says "heading three-two-zero". A hiker's guidebook says "N 40° W". A math textbook says "130°". All three can describe exactly the same direction. In this lesson you will learn to read and draw vectors as directed line segments, switch between the common ways of naming a direction, and decide when two arrows represent the same vector.
Three ways to give a direction in two-space
1. Standard (polar) angle θ. Measured anticlockwise from the positive x-axis (east), from 0° up to 360°. This is the same as an angle in standard position, which you used in Grade 11 Functions (MCR3U) and in the Radian Measure and Trigonometric Functions unit of MHF4U.
2. True bearing. Measured clockwise from north, written with three digits: 040°, 135°, 320°. Pilots, sailors and orienteers use these.
3. Quadrant (compass) bearing. Start facing north or south, then turn a stated angle (less than 90°) toward east or west: N 40° W, S 25° E. In SPH3U this was written in square brackets, like [N 40° W], and directions like [W 50° N] (start west, turn 50° toward north) were also allowed; [W 50° N] is the same as N 40° W.
Equal, opposite and parallel vectors
A vector is defined only by its magnitude and direction. Its position does not matter. So:
- Equal vectors have the same magnitude and the same direction, even if they are drawn in different places. You can slide (translate) a vector anywhere without changing it, as long as you don't turn it or stretch it.
- The opposite of 𝐮, written −𝐮, has the same magnitude and the opposite direction. For any points, 𝐁𝐀 = −𝐀𝐁.
- Parallel (or collinear) vectors point in the same or opposite directions. Their arrows lie on parallel lines (or on the same line).
- The zero vector 𝟎 has magnitude 0 and no particular direction. For example, 𝐀𝐀 = 𝟎.
Vectors that can be moved like this are sometimes called free vectors. A position vector is different: it always starts at the origin, because its job is to locate a point.
Hands-on activitySlide, don't spin
You need: graph paper (or lined paper with a ruler), a protractor, a pencil, a small piece of cardboard (a cereal box works), and scissors (use them carefully).
- On the graph paper, draw a north arrow at the top. Using 1 cm : 10 km/h, draw these vectors with their tails at different places: 𝐚 = 30 km/h at 060°, 𝐛 = 45 km/h at S 30° W, 𝐜 = 20 km/h at standard angle 180°.
- Cut a thin arrow 4 cm long from the cardboard. Lay it on the page along a grid line and slide it to three different places without rotating it. Trace it each time. All three tracings are equal vectors.
- Now rotate the cut-out arrow by any angle and trace it. Is this equal to the first tracings? Write a sentence explaining why not.
- Convert each direction in step 1 into the other two systems.
What to look for: 𝐚 is 3 cm long at N 60° E (standard angle 30°); 𝐛 is 4.5 cm at bearing 210° (standard angle 240°); 𝐜 is 2 cm pointing due west (bearing 270°). The rotated tracing has the same magnitude but a different direction, so it is not equal.